I believe that with my countless hours in CSGO and the many seasons I have played in the CSC, I can be a fair and accurate representation of the average player. That is my plan to give back to the community, by representing them adequately in RC.
I personally disagree with the banning of agent skins in rule 6.6.1 Now It was brought to my attention that there is a head hitbox difference between certain skins (well every skin thats not SAS) But with that in mind, even on a beloved map like mirage, there is a hitbox difference there on the default player models. I can sort of understand the banning of them so it's not a "pay to win" aspect from hitboxes, but considering there is already a disparity between the default models. I don't fully understand why we are "banning" them in the first place.
I also think that rule in particular, just needs to be rewritten because it does have a sense of vagueness to it as is. "The opposing team may request at any time to remove the skins" So I feel you could have some matches were nobody cares, or even some cases where they make you leave mid match because they forgot to say something about it at the beginning, or they just didn't notice it. (I personally have experienced that in one of the prior seasons) having that happen can kill momentum in a match. Having the rule state that the use of skins is prohibited, then turning around in the very next sentence and having it appear to be a choice, just contradicts itself. Matches shouldn't even start until all agent skins are unequipped.